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1997-01-18
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01/18/97
[v6.9] Made several changes to internal routines that interact with
the modem. Will make for smoother play at higher baud rates.
06/12/96
[v6.8] A NEW option has been added to the CFG file to control whether
or not you wish to have the door LOG callers (ON/OFF) to a
USAGE file. A separate file is created for each Node.
02/04/96
[v6.7] When saving a game the die were not being saved. The die will
now be saved along with all the other data. The YAHTZEE.INX
file MUST be deleted as well as any files with a .SAV
extension.
ALIAS option NOT working properly.
Added 'last date played' to Bulletins for NON-InterBBS only
If a Player logged on prior to midnight on the last day of the
month and plays past midnight on the 1st of the new month, the
monthly maintenance routine would 'kick in' during the players
logon.
Eliminated the YAHTZMRG.EXE file. Merging of files created
offline by PCYAHTZ is no longer supported until PCYAHTZEE
is updated.
01/08/95
[v6.6] When saving a game in progress, the program would overwrite
the current player's user record with another user's record.
This would result in the current player being deleted from
the User file AND the duplication of the user record that was
used to overwrite the current player's record.
Eliminated the 'ANSI not detected....' message since there are
a few communications packages out there that give off their
own type of ANSI.
If using the TRIBBS.SYS system file, the door always presented
the opening screen in black and white. Will now be presented
in color.
A first time caller to the Door was being given a black and
white screen throughout the Door. The caller would then have
to use the Door option to toggle the color on. The Door will
now default to having the color turned on and the caller will
have to use the color toggle, on the game menu, to turn it off.
The Door knows that the caller is the Sysop, if the caller is
record #1 in the BBS' user database. The BBS software passes
that record number to the door via the system file. Some BBS
software does not pass the actual record number but passes a
relative number (ie: record #1 is passed as record #0). If the
number being passsed is 0, the Door will not know it is the
Sysop calling. We will now recognize the caller as the Sysop
if their record number is 0 or 1.
As more and more BBS' use Alias', we have been asked to
provide a way for the callers to use their Alias' rather
than their LogonName. All Sunrise Doors will now have this
Sysop configurable option in the CFG file.
If participating in an InterBBS game, the number of games per
day will NOT be overridden by the security specific entries in
the CFG file.
08/14/94
[v6.5] When resetting the game at end of month, the prior month's
saved games were not being deleted. With this release all
saved games will be deleted when game is being reset.
If a player tried to save a game in progress AND the player's
name contained a period (.) it would generate an Error 64.
If the player saved a game in progress, it was counted as a
FULL game played and counted against the number of games
allowed to be played per day. With this version, a saved
game will NOT be counted against the allowed games per day.
A new option has been added to the CFG file to control the
number of high score entries you wish to be displayed when
the player chooses the appropriate option OR when they are
leaving the game. There is no maximum/minmum that can be
displayed OR you can use ZERO(0) to display ALL entries.
If the XXXX/YYYY entries in the CFG file were entered in
LOWERCASE, the Door would display a CFG error and return to BBS
Using a NEW entry in the CFG, you can now define the number of
months to retain in the HALL of FAME files.
Added a new option to the playing menu that allows the player
to toggle the Color On/Off.
You will have to run a conversion program called USREXPND
(included in the Door ZIP file). This program is to be run ONCE
ONLY if you are upgrading from an earlier version of the Door.
If you do not wish to run the conversion program you can just
delete the .USR file (deleting the USR file causes the game to
start over with all prior scores being lost).
03/14/94
[v6.4] Past problems with large values in the Door.Sys or other System
Files (Drop Files) generating an OVERLOW (Error 6) error, have
been resolved.
When the Door displays the opening screen, it asks if you want
instructions and you are forced to enter a Y or N. This was
installed to handle problems encountered when using Digiboards.
With this release you can choose whether you want to force a
y/n OR if you want to use the y/N format which allows the
player to press ENTER for the default N. You must update your
CFG file, see DOC file.
Changed the color of the 'LOADING SCORES' display to make
it easier to read.
11/26/93
[v6.3] If playing InterBBS, the Score display will flash the player's
name to make it easier for them to spot their position in the
top scores.
The InterBBS bulletins were displaying the names of those
players with a zero (0) score. Since that is not relevent they
will be bypassed and not displayed.
11/25/93
[v6.2] The bulletins created, when playing an InterBBS game, were
incomplete.
11/24/93
[v6.1] When playing in the InterBBS mode, the TOP Hiscore entry
displayed on the playing board, only reflected the Highest
score for those that played on that BBS and not the Highest
score for all the participants in the InterBBS competition.
The Makeup days option and number of games played/remaining,
was not working properly if you left the game and came back
in to continue playing. You never lost any turns/games since
the turns/games would readjust the next day.
When playing in an InterBBS game, the BULLETINS created will
reflect the same screen as that seen when looking at the
Door's high scores (will not affect non-InterBBS games).
The Hiscore display when in the InterBBS mode, has changed.
The number of games a player has PLAYED will be shown in the
space previously occupied by the LAST DATE PLAYED. With this
change a player can now tell if the players around them have
played all their games to date or are possibly holding back.
Multiplying today's day number by the number of games allowed
per day will give the total number of PLAYS a player should
have if they are CURRENT.
Non-registered version will automatically reset the player's
scores anywhere from the 17th thru 29th day of use
10/18/93
[v6.0] When the 11th player finished playing the game, the Door would
hang and you would end up with a QEMM error or a String
Space Corrupt error.
10/11/93
[v5.9] Some prolonged delays were being experienced when the game
started and when the player chose to play another game.
Made some programming changes to alleviate the problem which
was introduced when we coverted the program to make it
InterBBS capable.
10/03/93
[v5.8] Added a few more informative messages, especially when starting
a new game.
Hall of Fame listing was not being displayed.
09/10/93
[v5.7] This is tricky to explain, hopefully you will get the idea.
When using the HOTKEY option and you indicated that you were
changing a certain number of dice, the cursor would drop down
a line and position itself to the extreme right of the line,
IF you entered less dice numbers and pressed ENTER. This
problem has been around 'forever' and I was finally able to
find it (hopefully <g>)
The bulletins generated by the game (if you supplied file
names in the CFG file) were either not being created or the
color version was being written for the ASCII one. It should
all be straightened out now. Looks like this problem has been
around for a while as well.
09/06/93
[v5.6] When running the door in a NETWORK environment AND the player
chose to view the High Scores OR player replied "N" to "Do
you want to play another game" the program would abort with an
Error 52 (Bad File Number). The High Score file was updated
correctly. The only problem was that the player was unable to
see the scores (on demand or at end of game). This was really
a DUMB mistake on my part and we appologize for any
inconvenience this may have caused.
09/02/93
[v5.5] CFG file has been RE-ARRANGED.... see DOCs for description
of each entry in the CFG!
Introducing an INTER-BBS option whereby players may compete
against players from any number of other BBS', running
Triple Yahtzee.. See Docs for a more indepth explanation as
well as an explanation of the new CFG options!
Added a MAKE-UP-PLAYS feature that allows the caller to makeup
game plays they may have missed during the current month. This
will afford those callers that do not call every day, an equal
chance to compete with callers that play every day.
Config file lines 6 and 7 have changed!!!!!!!
Be sure to read Documentation!!!
Automatic game reset will take place when the first caller of
the month plays the game. Two Hall of Fame bulletin files will
be created (SUNHOF.ANS and SUNHOF.ASC) and all scores cleared.
Be sure to read the Documentation!!!
Last version, we introduced the ability to use a Yahtzee to
fill another category if all Yahtzees were used. The number
of points generated for the Small Straight and Large Straight,
when this option was used, were incorrect. We were generating
25 points for each when we should have been generating 30 and
40 points respectively.... corrected!
NOTE: In order to accomodate InterBBS play, make-up days and
automatic game reset at end of month, we have removed
the option to choose between allowing a caller to have
multiple entries in the score file or having only one
entry (the highest) in the score file. The Door will
only allow 1 entry per player.
06/19/93
[v5.4] After completing a game and replying 'yes' to play another,
the number of dice rolls were not being reset and the player
received only 1 roll on the first play of a new game
When player quits a game they will be asked if they wish to
play again, provided they have not exhausted all games for
the day. In prior versions you had to exit the door to play
again.
First time into the door the response to "Change How Many
Dice"? was printed in a purple color instead of white.
Top scores will not be shown unless you choose the option from
the main menu or when you leave the door to return to the BBS.
Added "Games Played/Games Allowed" to the display. This was
long overdue :)
If you have used the Yahtzee category in all 3 games and you
roll a Yahtzee, you may now use that Yahtzee to fill another
category. Eligible categories are 9, A or B.
Added support for PCBoard /M version
Menu option "*" has been changed to "#" for display of the
game instructions.
05/05/93
[v5.3] After 4 years of use we received a report that an Error #5
was encountered if the user had an upper total of more than
99 points, before the bonus was applied. This was ever taken
into consideration and when the program attempted to display
a 3 digit number, the error occured.
03/12/93
[v5.2] Now supports Comm Ports 0-15
Callers will be required to answer the "Want Instructions.."
question with a Y or N. This was required to circumvent a
problem encountered when running under WildCat's IM version.
12/26/92
[v5.1] YAHTZMRG was not recognizing that Yahtzee was registered.
This only ocurred if you used GTUSER.BBS on the first line
of the configuration file.
BRUN45.EXE no longer required!
Added support for Fossil-based Multi-Port cards!
New Configuration option to allow Sysop to choose whether
they want the computer to allocate 99 games to them or if
they just want to be like any other caller.
10/14/92
[v5.0] Added support for TRIBBS software. We now access the
TRIBBS.SYS system file directly!
After a CHAT or DROP-TO-DOS the game screen will now be
restored to its original state.
If you played a previously saved game, did NOT make any
moves and quit the game, the game would not be re-saved.
This has been corrected!
06/18/92
[v4.9] 'Input Past End of File' error message when loading the
door. This error popped up on one Sysop after running
the Door for some time. Finally tracked it down to the
the .USR and/or .INX files. Seems that when you get
a caller who logs on as 'First Last, Jr.' and the caller
ends up saving a game, the Error will pop up on ALL
subsequent loads of the game. It seems as though I was
not handling the name properly if there it contained
', Jr.' in the caller's name. This 'bug' has been in
the program since it's release, 2 years ago, and just
today came to the surface...
You can now use an environmental variable for Non-Standard
IRQs. This will eliminate the need to have multiple batch
files to execute the door. See DOCs under NON-STANDARD COM
SUPPORT for details.
You can now use environmental variables, on the first line
of the configuration file. This will eliminate the requirement
that you create an individual configuration file for each node
in a multinode environment (ONE config file for ALL nodes!!).
See DOCs under MULTI-NODE SETUP for details.
Made some changes to fix the TIMEOUT errors encountered
when usinga 486 with/without DesqView. Need feedback !!
Made some changes to correct the Error #6 (Overflow Error)
when using SpitFire version 3.2/SFDOORS.DAT. I need some
feedback on this one as well!
Added support for GT Power's GTUSER.BBS file. To use this
you will be required to add to lines to your configuration
files. Please see Docs for changes. Need some feedback on
this as well!
04/12/92
[v4.8] Some of the messages were flashing by briefly, making it
hard for the player to seem them.
Removed the "Do you want to view the Top Player's List"
question, when you have already chosen this option anyway.
Worst case would be that you made a mistake and would be
able to exit after the first screen of the Hiscore list
was displayed.
Added the ability to view the instructions prior to
entering the game.
You can now use an environmental variable for Non-Standard
IRQs. This will eliminate the need to have multiple batch
files to execute the door. See DOCs under NON-STANDARD COM
SUPPORT for details.
You can now use environmental variables, on the first line
of the configuration file. This will eliminate the requirement
that you create an individual configuration file for each node
in a multinode environment (ONE config file for ALL nodes!!).
See DOCs under MULTI-NODE SETUP for details.
If you had entered a Time Limit in the CFG file, the program
would loop when exiting.
02/20/92
[v4.7] The new option introduced in v4.6, where you can indicate
how you want the caller's score kept in the Hiscore file,
was not working under certain circumstances.
When trying to backspace over characters you entered, while
logged on LOCALLY, the system would lock up.
12/29/91
[v4.6] Added an option to control when you DO NOT want the DOOR
to be used. Allows for 5 Blackout periods. This requires
a configuration file change. SEE DOCS for DETAILS!
A new option was added to the Configuration file to indicate
whether you want the caller to appear in the Hiscore file
once or multiple times.
11/01/91
[v4.5] Added an option to control the number of plays per day,
based upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
Added an option to control the length of time the game
may be played (each time caller enters the Door), based
upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
10/17/91
[v4.4] Added a colorized Bulletin. Config file change!!
Changes to internal routines
09/17/91
[v4.3] Die numbers not showing above the 5 dice.
09/06/91
[v4.2] Re-adjust delay values in non-registered version
08/23/91
[v4.1] Changes made to several internal routines
07/18/91
[v4.0] Game not allowing 5 of a kind (Yahtzee) to be placed
in the FULL HOUSE category.
Changed the "random" number generator. May give some
better random dice generation.
If ANSI not detected, caller has option to contimue or
return to BBS. No longer denies access to game, outright!
If Sysop uses the door, he/she is given 99 chances to
play the game. Registered version ONLY!
Added support for Wildcat! v3.0 (See Docs.. Config file!)
Added support for WWIV BBS' (See Docs.. Config file [untested])
Under certain circumstances the program would hang the system
after displaying the ADOPT-A-DOOR screen
05/31/91
[v3.9] Program will no longer save a game if no moves were made.
Changes made to internal variables related to timeleft.
The "[C] Yahtzee" category was not printing, in
Non-Graphics mode only. Fixed!
Added support for non-standard IRQ numbers (othe than
IRQ3/IRQ4). See docs for implementation.
05/05/91
[v3.8] Door would hang, in local mode, when returning to BBS.
In YAHTZMRG.EXE the date being passed to Yahtzee.Sco was
garbled.
YAHTEMRG.EXE not calculating security values correctly.
04/14/91
[v3.7] After releasing v3.7, I uncovered a problem that would
only occur if you had more than 10 entries in the
YAHTZEE.SCO file. No one reported it, I ran into it on
my BBS. It only affected those that converted a previous
.SCO file with more than 10 entries.
ONLY THE YAHTZEE.EXE FILE NEED BE REPLACED IF YOU ARE
ALREADY RUNNING v3.7 !!!!!
04/06/91
[v3.7] Must run SCOCNVRT.EXE to convert existing YAHTZEE.SCO
file. If no existing YAHTZEE.SCO file, DO NOT RUN !!!
To execute type: SCOCNVRT YAHTZEE
________________
This release incorporates the changes required to allow
your callers to play Triple Yahtzee offline on their
PCs and upload their score(s) to your BBS. You can then
merge ALL uploaded scores into the Triple Yahtzee Door
high score file, using a combination of DOS commands
and a supplied program (YAHTZMRG.EXE)... READ DOCS!!!
03/24/91
[v3.6] Added option for Sysop to restrict number of games
that can be played per day. You must change your CFG
file !!!!! otherwise you will get an ERROR !!!
CHANGE IT NOW !!!! Read DOCS!
Bulletin being created had extra line feeds between lines.
When presented with the "Press ENTER or E to exit" message,
pressing E caused another "Press ENTER to continue" message
to appear. Eliminated the second "Press ENTER..." message
after you press an E to exit.
When using DORINFOx.DEF, the door would stop at the start
of the game and require a key press to continue.
When using DORINFOx.DEF, the BBS NAME was not being picked
up from the configuration file and was not picking up the
correct NODE number from the configuration file.
03/10/91
[v3.5] Several problems related to the use of DORINFOx.DEF
were corrected
02/23/91
[v3.4] Internal changes to speed up program.
Corrected "hung system" when responding to a
"Press ENTER to continue, E to end" message.
02/08/91
[v3.3] Internal routine changes.
01/13/91
[v3.2] Added error trapping routines
Changed method of creating filenames that hold the "saved"
game. This will accomodate 1-word handles.
01/07/91
[v3.1] Well I finally was able to locate that little bug some of
you said existed. Seems that Yahtzee bonus' were being given
at odd times and not conforming to giving the bonus' only
after all 3 Yahtzee categories were filled. Please let me
know if I still have a "bug" with this item.
01/01/91
[v3.0] Problem with last display of instructions not remaining
on screen.
Several internal programming changes.
12/29/90
[v2.9] ADOPT-A-DOOR display problem fixed
"Warnin x Minutes Remain...." message messed up the display.
The message has been eliminated.
ANSI checking is now automatic. Opening screen ANSI
question has been eliminated.
DORINFOx.DEF now handles security levels > 32767.
12/02/90 [v2.8] HiScore file name capitalization inconsistant with
prior versions. All names will now be capitalized.
12/01/90
[v2.7] Corrected a problem with the "game save" feature.
NOTE:Delete the YAHTZEE.INX file and ANY .SAV files
in your directory.
Not recognizing DORINFOx.DEF - Fixed
Not handling midnight time change properly - Fixed
11/27/90
[v2.6]
Now Supports DOOR.SYS, CALLINFO.BBS, DORINFOx.DEF and
PCBoard.SYS.
Major board color is now configurable.
ADOPT-A-DOOR is now an option in Config file
11/16/90
[v2.5] Cosmetic changes.
More informative opening screen.
11/16/90
[v2.4]
Problems reported relative to the slow response after a key
is pressed in response to a prompt. This only happened if
using the HOTKEY option. Changed some of the input routines
and it looks like I have fixed the problem. Feedback about
whether it is better or not would be appreciated!
11/10/90
[v2.3] When running the Door Converter called DoorMaster and you
are using the Door in a local mode, DoorMaster created a
4 digit number for "call time remaining". Since I was
expecting a 3 digit maximum, pgm was producing an ERROR #5.
I have fixed this by changing the time remaining to 30
minutes if the time remaining is greater than 999 minutes.
(That should be more than enough for a Sysop to play the
game locally...<grin>)
11/08/90
[v2.2] Caller names were not being outputted in uppercase. This
caused a problem with the HiScore file in that a caller
could show up in the Hiscore file with their name in both
upper and upper/lower case. To correct the file use an
editor or word processor to correct the spelling to all
upper case characters.
11/04/90
[v2.1] Having failed to fix the intermittant system hangs, I have
re-written the program using a different set of routines.
This version requires a CHANGE to the CONFIGURATION FILE!!
Check the DOCs for changes required !!
Added option to allow Sysop to bypass dipalying the
ADOPT-A-DOORmessage!
10/20/90
[v2.0] Several changes made in an ATTEMPT to fix the "system hang"
problem when running under SOME DesqView configurations.
Slight cosmetic changes made.
You may now use a zero (0), along with a "P" or a "+" to
signal that you want to stop rolling the dice and play the
current hand!
ADOPT-A-DOOR display now centers names automatically.
Removed the BRUN45.EXE file from the ZIP file. This was done
to reduce the size of the ZIP which will result in a shorter
transfer time. It will be available on the Sunrise-80 BBS.
09/21/90
[v1.9] The speed by which individual dice are changed/displayed,
has been increased. This will speedup overall game play.
Added a new entry to the configuration file. You can now
set the initial setting of the HOTKEY feature to either
ON or OFF (1=ON, 0=OFF).
Several Sysops have reported unusually long delays (and
possible system hang situations) when running TY under
a DesqView environment. From what I can tell, it has
something to do with the way I was causing "pre-planned"
pauses throughout the program. I have made some changes,
but since I do not run in a DesqView environment, I would
appreciate some feedback from those of you that do.
NOTE: Unregistered version will encounter a 15 seconds
(approx) delay on the opening and closing screen!
08/28/90
[v1.8] Error #52 on multi-node systems....fixed
08/25/90
[v1.7] HOTKEY activate/deactivate is now consistant for all
input fields on the game board.
Game Board heading changed to reflect only the name
of the game and the version being used.
Added the ability to play another game, when current
game is completed, rather than having to exit and
enter the door again.
I believe I have fixed the color problems at the end
of the game and while displaying the Top Score list.
If not please let me know!
08/23/90
[v1.6] Removed requirement that SHARE be loaded in single
node systems.
Fixed a misplaced "pause" statement
Introducing the ADOPT-A-DOOR concept. See Docs for
more info.
New feature allows player to toggle between HOTKEY
and non-HOTKEY, when responding to prompts.
Corrected a problem with the game SAVE routine, where
a game was saved one day and was not found when the
player logged back on next time.
08/19/90
[v1.5] Added the capability to produce a Bulletin of the
Top Scores. This requires an addition to the
configuration file.
The DOC file has been updated to reflect this new
feature, as well as including a warning that you
MUST have SHARE loaded or you will get an ERROR #70.
08/18/90
[v1.4] Added a new entry to .CNF file. You can now control the
keyboard timeout value. Minimum value=2 minutes.
Minimum number of HiScore entries allowed is 10.
08/17/90
[v1.3] Fixed Error #5 generated when updating the HiScore file
08/17/90
[v1.2] Added some code to support multi-node system usage.
I am unable to test the multi-node function, so I
would appreciate some help.
08/14/90
[v1.1] Several minor "bugs" eradicated.
08/11/90
[v1.0] First production release.